Under development...
Data Fields | |
FX_ShaderParam | P |
Shading point. | |
FX_ShaderParam | N |
Shading normal. | |
FX_ShaderParam | Ng |
Geometric normal. | |
FX_ShaderParam | u |
U surface parameter. | |
FX_ShaderParam | v |
V surface parameter. | |
FX_ShaderParam | Ld |
Incident direction from light source. | |
FX_ShaderParam | Li |
Incoming intensity from light source. | |
FX_ShaderParam | Cs |
Input color. | |
FX_ShaderParam | Co |
Output color. | |
FX_ShaderParam | Os |
Input Opacity. | |
FX_ShaderParam | Oo |
Ouput Opacity. | |
FX_ShaderParam | Mo |
Output diffuse radiance (Co=Cs*Mo). | |
FX_ShaderParam | No |
Output specular radiance (Co=Cs*Mo+No). | |
FX_ShaderParam | Vo |
Output volume radiance (Co=Cs*Mo+No+Vo). | |
FX_ShaderParam | s_off |
FX_ShaderParam | t_off |
FX_ShaderParam | dont_modify [8] |
For the future. |
© 2003 pmG WorldWide,
LLC.
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Last
Updated on Thu Jul 10 04:49:37 2003
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